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Ron Patton | June 19, 2018
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One of the things that I love about the weekends is that I can use them to just lose myself in mindless TV and movie watching. I do other things to, like I went swimming, I appeared in an independent movie and on Sunday I was exhausted. After several days of cool temperatures it got hot and muggy and so I decided to retreat to the theater and catch up on a few films.

I wanted to see the new Deadpool 2 movie but it was sold out. I couldn’t believe that there were seats available to see the film, Incredibles II. Not that I didn’t want to see the movie – I just thought it was a family film.

I liked the film, but there was a consequence to seeing it.

The film actually triggered me.

Now don’t panic, I wasn’t hearing voices that prompted me to kill – I was triggered into a migraine headache. I have had migraine headaches since I had a tumor removal when I was 17. I also have a form of photosensitive reactions that put me into a blackout state similar to what someone goes through when they become black out drunk.

The triggers can happen with video games, video poker games, pinball machines and strobes. They don’t always happen but when I start to see streaks or if the room starts to get cloudy – I have to put on glasses and wait for the headache to come.

It isn’t as bothersome now as it was when I was younger and it is often hard to explain why sometimes you wear sunglasses indoors, but it happens and I have dealt with it my whole life and I can manage it with medication and coffee helps too.

I first realized this happened to me while playing the video game, Missile Command.

I would gaze at the screen and like a zombie would keep putting quarters in the machine after the strobing screen said, “The End.” I also was at an amusement park and passed out in one of the terror rides when the car would pass through a tin foil room with strobe lights.

I also have the ability to seek patterns in video games and with video poker and slots.

A very small percentage of people have the same malady — they may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy.

The movie, Incredibles II, actually highlights a form of mind control created by optogenetics.


It is the idea that the mind can be controlled by using pulsing lights or lasers to get the desired response.

Optogenetics incorporates methodology from the fields of optics and genetics in attempting to understand the activity of neurons in the brain. Specifically, optogenetic methods can be used to selectively activate individual neurons. This allows researchers to gain a better understanding of the function of these neurons by observing the effects of their activation.

In the Incredibles II film, the villain is named, Screenslaver. He hijacks television and computer monitors and broadcasts strobing lights in order to mind control his victims.

The strobes in the film are so intense that it actually triggered a migraine headache as I watched.

Notices have now been placed in the theaters about how it can cause sickness or blackouts in people that are photosensitive. The warnings pertain to the 3% of people for whom visual stimulation at certain intensities can cause seizures even epileptic reactions.

This is not the first time this has happened.

On Dec. 16, 1998 at least 700 viewers; mostly young children, were rushed to hospitals with symptoms ranging from nausea and hyperventilation to convulsions after viewing the Pokemon television show. A TV Tokyo investigation had discovered that a particularly intense scene, in which the screen shifted back and forth in ultra-rapid succession between bright red and blue, was behind the sudden spells of sickness.


They say the flashing reds might have simply overexcited some of the children; other cases might have caused convulsions by disrupting the natural pacemakers that regulate the brain’s normal patterns; some also believe that sitting too close to the screen may have magnified the effects.

Most of the children developed the symptoms about 20 minutes into the program after a scene depicting an exploding “vaccine bomb” set off to destroy a computer virus. It was followed by five seconds of flashing red light in the eyes of “Pikachu,” a rat-like creature that is the show’s most popular character.

TV Tokyo imposed a health warning on future episodes, telling viewers that watching installments of “Pokemon” could cause fainting and nausea. However, news coverage of the event triggered the mess all over again. TV stations showed the 5-second flashing segment thought to be responsible for the problem with their news coverage. Another batch of children were then struck with the same symptoms.

Ironically after all of the fear and hype surrounding the cartoon, the U.S. immediately secured the rights to show the animated feature on television.

The horror stories continue.

Around the same time there was a report that didn’t get as much attention as the Pokemon incident yet it was just as relevant.

U.S. information warfare experts reported they had developed silent weaponry deliverable by computer, television, or film that would produce effects” similar to the Pokemon accident.

US News and World Report filed a story that claimed the Pentagon has looked into the effects of strobe lights as non-lethal weapons that could stun an enemy or mass control a group through photosensitive seizures.

The Russians and the Japanese also have developed the same technologies that can be beamed to televisions and computers that would cause a mass crippling of the populace in order to maintain control.


If you are watching computer-generated images or flashes from the latest action film or scrolling rapidly on your smart phone, you may start to feel a little off. Maybe it is a dull headache or dizziness or creeping nausea—you think it is something that you ate.

It may not be that at all.

A peculiar side effect of using your phone or computer screen for a long period of time is now being called digital motion sickness or cybersickness. It is becoming increasingly common, according to medical and media experts, it causes a person to feel woozy, as if on a boat in a churning sea, from viewing moving digital content.

People also get it from using virtual reality goggles — some people fell over from it.

Digital motion sickness, known among medical professionals as visually induced motion sickness, stems from a basic mismatch between sensory inputs — if your neurons fire out of sync, it can make you feel sick or even give you a cloudy head—it can even induce headaches.

I am beginning to believe there are more people that are affected by this and that this could explain a number of things that pertain to mind control. It is a bit disturbing to think that people can be affected by light patterns that can create a hypnotic state.

The World health organization has now declared that some video games are actually becoming a form of digital heroin.

They are actually likening the flashing images to highly addictive drugs.

The World Health Organization announced “gaming disorder” as a new mental health condition included in the 11th edition of its International Classification of Diseases.


A diagnosis standard, the ICD defines the universe of diseases, disorders, injuries and other related health conditions. Researchers use it to count deaths, diseases, injuries and symptoms, and doctors and other medical practitioners use it to diagnose disease and other conditions. In many cases, health care companies and insurers use the ICD as a basis for reimbursement.

There are three major diagnostic features or characteristics of gaming disorder. One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery. The second feature is “impaired control of these behaviors,” even when the negative consequences occur, this behavior continues or escalates.

A diagnosis of gaming disorder, then, means that a “persistent or recurrent” behavior pattern of “sufficient severity” has emerged, according to the ICD.

A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning.

The impact is real, and may include “disturbed sleep patterns, diet problems, and a deficiency in the physical activity.”

Overall, the main characteristics are “very similar” to the diagnostic features of substance use disorders and gambling disorder.

Doctors are saying that in order for diagnosis to be accurate the patterns must be duplicated for at least a year.

I don’t think that anyone wants to report that perhaps games and other flashes are a rudimentary from of mind control that would not be good for business. However, a highly advanced form of light frequencies could be responsible for some of the unexplained cases of brain damage that has been said to plague American and Canadian diplomats in Cuba and now the condition has spread to China.

In the X-Files episode, “Wetwired,” Agents Mulder and Scully look into a series of homicides where the killers were otherwise normal and harmless people.

Somehow, all the perpetrators suddenly became delusional, triggered by a mysterious unknown force.

The investigation finds that the killers were “triggered” by a color spectrum and sound manipulation originating from a tampered cable television box. Scully eventually becomes affected and Mulder is not. Later it is revealed that Mulder is color blind and would not feel the subliminal effects of the flashing colors and malfunctioning cable box.

Over the past couple months, American officials, diplomats and their families in China have fallen ill after targeted attacks involving strange sounds, sensations and vibrations leading to symptoms similar to a “concussion or minor traumatic brain injury.

A similar situation popped up in Havana, Cuba in 2016 at the American Embassy. A total of 24 employees and family members had symptoms of headaches, hearing loss, nausea, and other cognitive issues after stating they heard odd sounds. That particular situation led President Donald Trump to expel 15 Cuban diplomats from the United States. The Cuban government denied any involvement.

After the most recent incident, American officials have “raised suspicions about whether other countries, perhaps China or Russia, might be to blame” for the apparent cognitive control attempts.

A recently declassified Defense Intelligence Agency (DIA) report documents the numerous ways the US government believed the Soviet Union could attack or influence small groups of people using Psycho-optics.

Published in 1972, “Controlled Offensive Behavior” details apparent Soviet advances using flashing light patterns as a way to disorient targets, induce audio hallucinations and brain fog.

“There have been persistent reports of unusual flashing lights emanating from Soviet naval vessels and long-range aircraft. Such activities have coincided with US and NATO surveillance operations, conducted from interceptor aircraft and naval vessels. In some cases, personnel have been temporarily blinded and disorientated by various intensities of colors of continuous or intermittently flashing lights during nocturnal missions,” the report stated.

The authors go on to suggest such incidents indicate the Soviets “have not overlooked the possibility of utilizing bright, flashing lights as a means of altering behavior,” and it was “interesting to note” these reports coincide with an alleged period of active research into mind control in Soviet laboratories.

The Cuban and Chinese incidents have been reported to be part of an experiment using light and sound intervals to incapacitate the targets.

There have been pulses of varying lengths — seven seconds, 12 seconds, two seconds, with some sustained periods of several minutes or more.

Small exposures to pulse may not affect people but a longer exposure could be debilitating and cause vertigo and nausea. It has been reported that many of the people that were exposed also contracted brain damage.

Now according to the declassified document, the Soviets have already experimented with the use of flashing lights for the purpose of eliciting behavioral change in human targets, and the interactions of pulsed sound, light, and olfactory stimuli in humans.

It can now be assessed that Russia and China have developed a system that alters behavior by combining two or more systems to mask the use of the principal weapon.

The document also said that a subject would find light pulses and sound pulses more intense and damaging if they were given a pheromone or psychotropic drug.

This would render the subject unable to move. There is no desire to eat or sleep — some subjects would even urinate or defecate as they sit in a mesmerized state.

The light pulses can be changed and the colors could produce tension, irritability, and aggression.

Is this sounding familiar to anyone?

Conspiracy culture has seeped further and further into the mainstream and with the knowledge of silent weapons the question is whether mind control inducing optogenetics have been used to create mental breakdown all over the country.


Neuroweapons are not out of the question and there needs to be an investigation into whether or not it is possible that technologies such as these can be used clandestinely against us through our computers, smart phones and video games.

Anything that deters motivation and will-power would definitely be something that could be seen a subtle but effective.

Optogenetics has been used on mice to pinpoint and eventually take control of the neuronal circuits involved in creating predatory attacks, literally changing meek mice into vicious beasts.

I can assume that something that advanced is not being put into video games and movies; however, the potential for something that bizarre often shows up when we least expect it.

Written by Ron Patton

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